Creative Technologist • Educator • Author
REAL-TIME • VFX • PROCEDURAL • IMMERSIVE MEDIA
Focused on immersive media, real-time technologies, procedural workflows, cinematic systems, and creative production pipelines.
Exploring the intersection of storytelling, interaction design, technical art, gameplay systems, and experimental learning — developing production-aware teaching methodologies for future creative technologists.
AT A GLANCE
Over the course of my career, my work has spanned across game development, animation, visual effects, immersive media, technical art, procedural systems, and higher education—bridging industry production with academia.
I enjoy connecting technology and creativity through real-time graphics, interactive experiences, technical research, and production-oriented workflows, bringing together disciplines that are often treated independently.
Whether developing curriculum, mentoring future artists, or exploring emerging technologies, my work is driven by experimentation, practical production experience, and a commitment to preparing creative technologists for an evolving industry.
Years of Experience
Academic Institutions
MMO Contributions
Editorial & Review Contributions
Recognitions
Professional accreditations, academic appointments, and industry recognitions that reflect expertise, leadership, and contributions to creative technology and higher education.
UAI - Epic Games
Recognized by Epic Games as an Unreal Authorized Instructor, demonstrating instructional proficiency in Unreal Engine, real-time 3D workflows, virtual production, and industry-aligned education.
Acharya School of Design
Serving as a member of the Governing Council of Acharya School of Design, contributing to institutional governance, academic planning, strategic initiatives, and the continued advancement of design education.
EXPERIENCE
A continuing journey through creative technology, interdisciplinary education, production workflows, interactive media, and evolving real-time pipelines.
Professor of Practice : Program Incharge – VFX & Animation
Designing and delivering industry-aligned curriculum, instructional frameworks, and production-based learning across real-time technologies, VFX, animation, and immersive media.
Faculty / Mentor / Academic Contributor
Worked across multiple institutions
mentoring students in animation,
VFX,
gaming,
interactive media,
cinematics,
and evolving creative production technologies.
National Institute of Creative Communication (NICC), Bangalore
RSD – Vidhyadhaara Social & Educational Trust
Arena Animation, Salem
Electronic Intelligence Systems
• Mahendra Engineering College
• Vysya College of Arts & Science
• Jairam College of Arts & Science
Infocom Technologies
• AVS College of Arts & Science
Associate Producer Responsibilities
Led live operations and strategic growth across multiple AAA MMORPG titles, driving content planning, release scheduling, player engagement, monetization, and cross-functional production coordination.
Independent Exploration & Development
Exploring emerging technologies through experimental workflows involving computer vision, AI-assisted systems, procedural techniques, hardware prototyping, and interactive media—developing concepts that inform future production pipelines and teaching methodologies.
ARCHIVE
A living collection of experiments,
cinematic frames,
technical explorations,
interactive systems,
procedural studies,
and evolving creative workflows.
Interested in a particular piece from the archive? Feel free to reach out using the contact section below.
CONTACT
Open to conversations around interdisciplinary learning, immersive storytelling, real-time systems, procedural workflows, technical art, virtual production, and experimental creative technologies.