Purushothaman Raju

Purushothaman Raju

@pixelvagrant

Creative Technologist • Educator • Author

Resume

REAL-TIME • VFX • PROCEDURAL • IMMERSIVE MEDIA

Designing &
Teaching
Immersive Experiences

Focused on immersive media, real-time technologies, procedural workflows, cinematic systems, and creative production pipelines.

Exploring the intersection of storytelling, interaction design, technical art, gameplay systems, and experimental learning experiences — developing production-aware teaching methodologies for future creative technologists.

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Snapshot of my professional journey

25+

Years Teaching

6

Academic Institutions

5

MMO Contributions

12

Publications & Technical Reviews

Accreditations & Appointments

Professional accreditations, academic appointments, and industry recognitions that reflect expertise, leadership, and contributions to creative technology and higher education.

Unreal Authorized Instructor

UAI - Epic Games

March 2026 - Present

Unreal Authorized Instructor Recognized as an Unreal Authorized Instructor by Epic Games, demonstrating proficiency in Unreal Engine and a commitment to delivering high-quality, industry-aligned instruction. This accreditation reflects expertise in real-time 3D workflows, interactive media, virtual production, and immersive content creation, while adhering to Epic Games' standards for technical knowledge and educational excellence.

Editor Data Management Animation Blueprint Visual Scripting World Building Materials Lighting Rendering Cinematics & Virtual Production Gameplay & Interactive Framework

Governing Council Member

Acharya School of Design

2025- Present

Serving as a member of the Governing Council of Acharya School of Design, contributing to institutional governance, academic planning, strategic initiatives, and the continued advancement of design education.

Academic Governance Policy & Strategy Educational Strategy Quality Assurance

Experience Across
Industry & Education

A continuing journey through creative technology, interdisciplinary education, production workflows, interactive media, and evolving real-time pipelines.

School of Design, CMR University

Professor of Practice : Program Coordinator – VFX & Animation

Present

Designing and delivering industry-aligned curriculam, instructional frameworks, and production-based learning across real-time technologies, VFX, animation, and immersive media.

Real-Time Virtual Production Curriculum Design Technical Direction

Previous Academic Roles

Faculty / Mentor / Academic Contributor

25+ Years

Worked across multiple institutions mentoring students in animation, VFX, gaming, interactive media, cinematics, and evolving creative production technologies.

Teaching Mentorship Creative Technology Pipeline Thinking

MMO & Game Industry Contributions

Creative / Technical Contributions

Industry

Led live operations and strategic growth initiatives across multiple AAA MMORPG titles, overseeing content planning, release scheduling, player engagement, monetization, and operational performance

MMORPG Monetization Player Analytics Live Operations Feature Design Documentation

Research & Experimental Workflows

Independent Exploration & Development

Ongoing

Exploring procedural systems, immersive storytelling, AI-assisted workflows, OpenCV experimentation, interactive experiences, virtual production, and future-facing educational systems.

Research OpenCV AI Workflows Experimental Systems

Creative Systems,
Experimental Workflows
& Interactive Media

A growing ecosystem of real-time cinematics, procedural experimentation, technical art, immersive storytelling, interactive systems, and production-aware creative technologies.

Real-Time Cinematics

REAL-TIME / CINEMATIC

Real-Time Cinematics

Interactive storytelling, virtual production, cinematic sequencing, lighting, camera systems, and real-time narrative workflows.

Procedural Systems

PROCEDURAL / SYSTEMS

Procedural Systems

Node-based experimentation, automation workflows, procedural generation, and systems-driven creation pipelines.

Interactive Experiences

INTERACTIVE / IMMERSIVE

Interactive Experiences

Gameplay systems, AR/VR experimentation, immersive interaction design, and player-aware creative systems.

Technical Art

TECHNICAL / PIPELINES

Technical Art & Pipelines

Shaders, optimization, workflow systems, blueprint logic, and production-oriented technical problem solving.

Research & Authorship

Research / Authorship

Research & Authorship

Publications, technical articles, curriculum development, conference contributions, creative technology research, and knowledge-sharing initiatives.

Research Systems

RESEARCH / EXPERIMENTATION

Research & Experimental Systems

OpenCV experimentation, AI-assisted workflows, creative R&D, experimental learning systems, and future-facing technology exploration.

Research Systems

Game Production & Live Operations

Live Operations & Game Monetization

Managed live game operations, content planning, release scheduling, forecasting, monetization strategy, event planning, and design documentation across multiple MMO titles

Visual Archive

A living collection of experiments, cinematic frames, technical explorations, interactive systems, procedural studies, and evolving creative workflows.

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Interested in
Creative Technology,
Interactive Media
or Future-Facing
Education?

Open to conversations around interdisciplinary learning, immersive storytelling, real-time systems, procedural workflows, technical art, virtual production, and experimental creative technologies.

LOCATION

Bengaluru, India

Resume