Creative Technologist • Educator • Author
REAL-TIME • VFX • PROCEDURAL • IMMERSIVE MEDIA
Focused on immersive media, real-time technologies, procedural workflows, cinematic systems, and creative production pipelines. Over the past 26+ years, my work has evolved across game development, live operations, visual effects, animation, technical art, higher education, and experimental research.
Bringing together storytelling, technical creativity, gameplay systems, and emerging technologies, I build bridges between production pipelines, education, and research—creating experiences that prepare artists and technologists for the evolving future of digital media.
Beyond professional practice and teaching, I actively pursue independent research into creative technologies, exploring procedural systems, computer vision, AI-assisted workflows, hardware experimentation, and real-time interaction. These explorations continuously influence both my production methodologies and the way I approach education
AT A GLANCE
Over the past two decades, my career has spanned game development, animation, visual effects, immersive media, technical art, procedural systems, and higher education—bridging industry production with academia.
I enjoy connecting technology and creativity through real-time graphics, interactive experiences, technical research, and production-oriented workflows, bringing together disciplines that are often treated independently.
Whether developing curriculum, mentoring future artists, or exploring emerging technologies, my work is driven by experimentation, practical production experience, and a commitment to preparing creative technologists for an evolving industry.
Years of Experience
Academic Institutions
MMO Contributions
Editorial & Review Contributions
Recognitions
Professional accreditations, academic appointments, and industry recognitions that reflect expertise, leadership, and contributions to creative technology and higher education.
UAI - Epic Games
Recognized by Epic Games as an Unreal Authorized Instructor, demonstrating instructional proficiency in Unreal Engine, real-time 3D workflows, virtual production, and industry-aligned education.
Acharya School of Design
Serving as a member of the Governing Council of Acharya School of Design, contributing to institutional governance, academic planning, strategic initiatives, and the continued advancement of design education.
EXPERIENCE
A continuing journey through creative technology, interdisciplinary education, production workflows, interactive media, and evolving real-time pipelines.
Professor of Practice : Program Incharge – VFX & Animation
Designing and delivering industry-aligned curriculam, instructional frameworks, and production-based learning across real-time technologies, VFX, animation, and immersive media.
Faculty / Mentor / Academic Contributor
Worked across multiple institutions mentoring students in animation, VFX, gaming, interactive media, cinematics, and evolving creative production technologies.
Associate Producer Responsibilities
Led live operations and strategic growth across multiple AAA MMORPG titles, driving content planning, release scheduling, player engagement, monetization, and cross-functional production coordination.
Independent Exploration & Development
Exploring emerging technologies through experimental workflows involving computer vision, AI-assisted systems, procedural techniques, hardware prototyping, and interactive media—developing concepts that inform future production pipelines and teaching methodologies.
ARCHIVE
A living collection of experiments,
cinematic frames,
technical explorations,
interactive systems,
procedural studies,
and evolving creative workflows.
Interested in a particular piece from the archive? Feel free to reach out using the contact section below.
CONTACT
Open to conversations around interdisciplinary learning, immersive storytelling, real-time systems, procedural workflows, technical art, virtual production, and experimental creative technologies.