Purushothaman Raju

Pixel Vagrant

Technical Creative Portfolio

Resume

REAL-TIME • VFX • PROCEDURAL • IMMERSIVE MEDIA

Designing &
Teaching
Immersive Experiences

Focused on immersive media, real-time technologies, procedural workflows, cinematic systems, and creative production pipelines.

Exploring the intersection of storytelling, interaction design, technical art, gameplay systems, and experimental learning experiences — developing production-aware teaching methodologies for future creative technologists.

Hero Image

Interdisciplinary Thinking
Across Creative Technologies

Over the past two decades, my work has evolved across animation, VFX, gaming, immersive media, procedural systems, interactive storytelling, and production-aware education.

Rather than approaching technology and creativity as separate disciplines, I explore how systems thinking, cinematic language, interaction design, and real-time workflows can converge into meaningful creative experiences.

My focus extends beyond software training — emphasizing experimentation, production realism, interdisciplinary exploration, and building adaptable learning ecosystems for future creative technologists.

About Image

25+

Years Teaching

6

Academic Institutions

5

MMO Contributions

Multi

Creative Disciplines

Real-Time Cinematics

Cinematic storytelling, virtual production, sequencer workflows, interactive narratives, and real-time rendering pipelines.

Procedural Systems

Node-based workflows, procedural generation, automation pipelines, Houdini experimentation, and systems-driven creation.

Interactive Experiences

Gameplay systems, immersive interactions, AR/VR experimentation, player-aware experiences, and interaction design.

Technical Art

Shaders, optimization, pipeline workflows, blueprint systems, real-time production thinking, and creative problem solving.

Immersive Media & Audio

Spatial audio, sound design, cinematic atmosphere, immersive storytelling, and multi-sensory experience design.

Production-Aware Teaching

Building interdisciplinary, industry-aware learning systems focused on experimentation, adaptability, and creative technology integration.

Experience Across
Industry & Education

A continuing journey through creative technology, interdisciplinary education, production workflows, interactive media, and evolving real-time pipelines.

School of Design, CMR University

Lead – VFX & Animation

Present

Leading interdisciplinary creative technology education focused on real-time workflows, immersive media, cinematic storytelling, procedural systems, and production-aware learning ecosystems.

Real-Time Virtual Production Curriculum Design Technical Direction

Previous Academic Roles

Faculty / Mentor / Academic Contributor

25+ Years

Worked across multiple institutions mentoring students in animation, VFX, gaming, interactive media, cinematics, and evolving creative production technologies.

Teaching Mentorship Creative Technology Pipeline Thinking

MMO & Game Industry Contributions

Creative / Technical Contributions

Industry

Contributed to MMO and interactive production pipelines through technical workflows, creative problem solving, systems experimentation, and interdisciplinary collaboration.

MMO Game Pipelines Technical Art Interactive Systems

Research & Experimental Workflows

Independent Exploration & Development

Ongoing

Exploring procedural systems, immersive storytelling, AI-assisted workflows, OpenCV experimentation, interactive experiences, virtual production, and future-facing educational systems.

Research OpenCV AI Workflows Experimental Systems

Creative Systems,
Experimental Workflows
& Interactive Media

A growing ecosystem of real-time cinematics, procedural experimentation, technical art, immersive storytelling, interactive systems, and production-aware creative technologies.

Real-Time Cinematics

REAL-TIME / CINEMATIC

Real-Time Cinematics

Interactive storytelling, virtual production, cinematic sequencing, lighting, camera systems, and real-time narrative workflows.

Procedural Systems

PROCEDURAL / SYSTEMS

Procedural Systems

Node-based experimentation, automation workflows, procedural generation, and systems-driven creation pipelines.

Interactive Experiences

INTERACTIVE / IMMERSIVE

Interactive Experiences

Gameplay systems, AR/VR experimentation, immersive interaction design, and player-aware creative systems.

Technical Art

TECHNICAL / PIPELINES

Technical Art & Pipelines

Shaders, optimization, workflow systems, blueprint logic, and production-oriented technical problem solving.

Research & Authorship

Research / Authorship

Research & Authorship

Publications, technical articles, curriculum development, conference contributions, creative technology research, and knowledge-sharing initiatives.

Research Systems

RESEARCH / EXPERIMENTATION

Research & Experimental Systems

OpenCV experimentation, AI-assisted workflows, creative R&D, experimental learning systems, and future-facing technology exploration.

Visual Archive

A living collection of experiments, cinematic frames, technical explorations, interactive systems, procedural studies, and evolving creative workflows.


Visual Explorations & Artistic Experiments



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Research & Experimental Systems - OpenCV for Motion Capture



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AI-Assisted Character & World Building



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Motion, Atmosphere & Real-Time Studies





Technical Art & Procedural Systems



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Interactive Experiences & Prototypes



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AI-Assisted World Building



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AI-Assisted Interior Visualization



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AI-Assisted Character & World Building



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AI-Assisted Character & World Building



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Carousel Post Attempt



AI-Assisted Environment Development

Blocked out in Blender and AI assisted lighting exploration, and visual refinement using Adobe Firefly.

Interested in
Creative Technology,
Interactive Media
or Future-Facing
Education?

Open to conversations around interdisciplinary learning, immersive storytelling, real-time systems, procedural workflows, technical art, virtual production, and experimental creative technologies.

LOCATION

Bengaluru, India

Resume